How to Use the Scoring Screen

 

Selecting the Discipline to Score 

 

 

Select the discipline wanted from the dropdown list shown here.

 

Changing the discipline will

clear the values in the Grade , Round  and Start Group  boxes

clear the list of athletes in

clear all of the information about the Entry and Scores (section  in Understanding the Scoring Screen)

clear all boxes where data can be input (section  in Understanding the Scoring Screen).

 

 

Selecting the Grade to Score 

 

 

Select the grade wanted from the dropdown list shown here.

 

Changing the grade will

clear the values in the  Round  and Start Group  boxes

clear the list of athletes in

clear all of the information about the Entry and Scores (section  in Understanding the Scoring Screen)

clear all boxes where data can be input (section  in Understanding the Scoring Screen).

 

The list will show all of the grades in the competition for the discipline selected in . If the desired grade does not appear in the list, check that the correct discipline has been selected and that the grade has been created for the competition.

 

 

Selecting the Round to Score 

 

 

Set the round to score from the dropdown list shown here. The list will show all of the rounds available for the grade selected in .

 

Changing the round will

clear the values in the Start Group  box if more than one start group exists

update the list of athletes in  so that they are shown in the correct starting order for the round selected.

select the first athlete in

show the information about the Entry and Scores for the athlete selected

enable the data entry boxes in the correct round for the selected athlete.

 

 

 

Selecting the Start Group to Score 

 

 

Select the start group number for the group of athletes you wish to score. If this box is left blank then all of the athletes in the grade will appear in .

 

Changing the start group will

update the list of athletes in  so that only athletes in the start group chosen as shown. These athletes  will shown in the correct starting order for the round selected.

select the first athlete in

show the information about the Entry and Scores for the athlete selected

enable the data entry boxes in the correct round for the selected athlete.

 

 

Selecting the Athlete to Score 

 

 

Select the athlete you wish to score from the list shown here. The athletes will be in the starting order of the competition.

 

Changing the athlete will

show the information about the Entry and Scores for the athlete selected

enable the data entry boxes in the correct round for the selected athlete.

 

 

Entering an Athlete's Marks 

 

 

Entering the marks awarded to an athlete is done by entering the numbers in coloured boxes in this section of the scoring screen. Each box is associated with a particular component of the athlete's score and is colour coded for easy reference (see the previous section to find out the meaning of the colours. A mark can not be entered in to a box which is white or grey.

 

The cursor will be placed automatically in the first box when a new athlete is selected or the athlete being scored changes and as  the marks are entered you will see the values in Score  change to reflect the marks being entered.

 

Once you get to the end of each line the cursor will automatically move to the next line and after the Skills box it will move to the Save button. This button saves the marks and moves the cursor on to the Next button. Clicking on the Next button will cause the next athlete in the list shown in  to be selected and the data entry boxes for this new athlete will be enabled. You will not be able to click on the Next button, move to the next athlete nor close the scoring screen until the marks for the current athlete have been saved.

 

A decimal point must be entered for the Difficulty score but for all the other boxes ScoreManager will try and work out what the mark should be and put the decimal point in for you.  If you see ##### in any box then you will have made an error and entered a figure which is too big for the box to show.

 

To change a mark, highlight the number by clicking on the box and overtyping the number.

 

Moving between the boxes can be done by tabbing or pressing the enter key after each mark has been entered, or by using a mouse. Using the Enter key is recommended as it will move the cursor along the boxes in sequence from left to right and top to bottom until the Save button is reached. Using the Enter key on the Save button will move the cursor on to the Next button.

 

It is important to use the Next button after saving the marks for each athlete because it checks to see whether the last athlete in the round has been scored and whether ScoreManager should update the progress of the competition by marking the round complete. If the round is the Second Qualifying Pass for Double Mini and Tumbling or the Voluntary round for Trampoline and Synchronised, ScoreManager will mark the Qualifying Round as complete and ask wether you wish to draw the Start Order for the Final Round.

 

 

Withdraw or Mark Athlete as DNS

 

 

If an athlete withdraws during the competition or does not show for their event, the recorder can use these buttons to mark the athlete as Withdrawn or DNS (Didi Not Show). Marking an athlete in this way will prevent any marks being input for them. However if they are later reinstated to the competition or show up for their routine, these buttons can be used to Reinstate Athlete or Mark Athlete Present. Once the athlete is reinstated or marked present, the recorder will be able to enter marks for them agin.

 

 

Entry Details

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This section shows details about the entry which can be used to confirm that marks are being entered for the correct athlete.

 

 

Component Marks and Total Score

 

 

The athlete's marks for each component of their routine are shown here as well as the total score for the routine are shown here.  A brief check to see that these values look right before saving the marks will help avoid having to fixing errors later on.

 

 

Clearing All Marks for the Routine

 

 

The Clear button will clear all of input boxes and reset the athlete's score for this routine. It can be used as a quick way of getting rid of the marks if errors have occurred in several boxes.

 

 

Save/Edit and Next Buttons

 

 

These are the buttons which allow the recorder to Save or Edit the athlete's marks and to move on to the next athlete in the start order. The names on the buttons and there purpose will change depending on whether the recorder is saving the athlete's marks or opening marks which have already been saved for editing. A fuller explanation of how these buttons work is shown here.